Date:
Basilsday 13th of Toternios, 2994 AE
Weather:
Hot, overcast
Player Characters:
Ioannes Grammatikos Byzantios, Archontean cleric of Demma (Demented Avenger)
Vallium Halcyon, Archontean fighter (Greybrown)
Vael Sunshadow, Half-Elven mage (Kyle)
Uvash Edzuson, Dwarven cleric of Zodarrim (Cosmo)
Significant NPCs:
Battle Automaton of Kerbog Khan
Rudishva Stone Nataraja
Laegel the Forsworn, Priscian war mage
2 more Priscian war mages
2 Priscian conversi
Basil, Right for Riches employee
Akla-Chah, Rudishva AI psychologist
Dust monster
2 Giant Rudishva skeletons
Gray ooze
Spectre
3 Zombies
Wight
3 Bestial Varumani
Cinna Minux
2 Ogres
2 more Bestian Varumani
4 human? allies of Cinna Minux
Many slime zombies
Pelteon, wizard
Barnaby Goodbarrel, halfling lawyer
The Plan:
- See what's happening in the room ahead
- Put the Collar of Servitude on the statue of Basil Choumnos. Cast Stone to Flesh. Interrogate Choumnos about Kerbog Khan and the Tower of Pol
- Consider challenging or ambushing Kerbog Khan
- Explore the Drowned Canyon
- Explore teleporters
What Happened:
The Right for Riches company continued southeast down the passage toward the sound of battle. They walked past two mostly destroyed constructs and entered a large two-level room with Rudishva architecture. The room contained a mixed group of wizards and warriors, with a couple already down, fighting against one of Kerbog Khan's battle automatons. There was also a Rudishva stone nataraja, though it wasn't sure which side it was on.
As Vallium led the company into the room, Kerbog Khan's voice attempted a death spell on him, targeted through the automaton. Vallium resisted it. The automaton followed up with several laser blasts, which Vallium dodged. Kerbog Khan then promised all the treasure in the room to the Priscians if they helped him defeat the Right for Riches Company of Automaton Murderers. Laegel, the leader of the Priscians, responded that he'd split the treasure in the room fairly with the Right for Riches company if they helped eliminate Kerbog Khan's automaton that had just killed two of their friends.
Uvash prayed to activate his Heroic Might and Grace. Vallium closed with the automaton and started hacking at it. A couple of the wizards lobbed in some magical bolts to assist. Vael waved the yellow Rudishva captain's identity plaque at the stone nataraja and told it that they were friends and not to attack, which was effective. Ioannes hung back.
Kerbog Khan tried another death spell through the automaton, this time targeting Uvash. He failed to resist, even after using Luck, but was saved by his Bless spell. Kerbog Khan whined about the dwarf unfairly cheating death. Vallium stabbed the automaton a couple more times, as the Priscians continued pounding it with magical bolts. This stunned the automaton, causing it to fall to the floor and stop firing its lasers. Uvash smashed it, and then Vallium finished it off.
With the automaton disabled, Vallium moved to dismember it beyond repair, but Laegel, the leader of the Priscians, asked him to stop, as it might have valuable parts. Vael said that they were worried about Kerbog Khan fixing any broken automata and preferred to mangled them beyond any hope of repair. Laegel countered that this one obviously had gems for eyes and appeared to have some interesting weapons that might be salvaged. Vael appraised the gems, decided they weren't too valuable, and stated that Laegel's side could have the destroyed automaton as part of their share of the treasure, but that Kerbog Khan might come after it so they should be careful.
Vael and Laegel introduced themselves to each other, with Laegel not sharing very much information, other than being a part of the same group of wizards that had an embassy near the Goblin Market. Vael started looking at the Rudishva consoles, and cautioned the Priscians not to touch anything. He explained that he could read Rudishva and would like to figure out what was here before risking anything. Laegel agreed, but stayed near Vael to see what he was doing. Vael Levitated down into the pit in the center of the room, followed by Laegel. The pit contained two skeletonized Rudishva, with a total of three Rudishva identity plaques between them, plus a GnuCoder 1000 data tablet. Vael checked the tablet and saw that it had both a lesser power supply and a data crystal installed. Turning on the tablet, he saw that it contained directions on how to open up the engines and remove the drive cores, and instructions to bring two drive cores to Lieutenant Svar-Loj in the shuttle bay.
Wanting a second opinion, Vael said that he needed to communicate remotely with an associate, and asked Laegel for privacy. Heading for the opposite corner of the room, Vael called Akla-Chah on the Command Bracelet and told her about the drive cores and the tablet. Akla-Chah confirmed that the drive cores were needed for interstellar travel, and that Captain Leil-Jor had planned to move a drive core to a shuttlecraft to attempt to fly it back to Rudish, when they were interrupted by the Kaliyani and Heqeti attack. She also said that the drive cores contained an incredible amount of energy and that if one were damaged it would destroy the entire area.
Vael followed the instructions on the tablet, which opened up the drives and allowed removing the six drive cores. After some negotiation with Laegel, the Priscians took two of the cores and one of the identity plaques, in addition to the wrecked battle automaton. Right for Riches got four cores, two plaques, and the tablet. The Priscians left, taking their dead and their loot out.
Once the Priscians were gone, Vallium Levitated down into the pit and used a Teleport Rug to bring the four drive cores back to the Beacon, where they were securely stored in chests in the bridge. Vallium returned, then Uvash went back to the Beacon and then to Gosterwick, to help his wife and son with some family matter.
There was an iris door to the south, which opened to the yellow captain's card. Off the side of the passage was a Rudishva teleporter. Vael used Scry Gate to reveal that it led to a dark room. He cast Continual Light on his Returning Pebble and sent it through, then cast Scry Gate again to find that the teleporter led to a small room with no obvious exits. Vallium thought this might be near the vault in the Cloister, so they went through and confirmed that it indeed led there, and that there was a secret door from the teleporter room to the larger vault. They went back through the teleporter and continued south through another iris door. This led to an octagonal room with a pool of opalescent sparkly liquid, like they had seen in the Bastion. Another iris door led to a room with two stone thrones with giant Rudishva skeletons, guarding a 40' diameter shaft, with walls of marble bricks and silvery mortar. The skeletons rose from their thrones to challenge the intruders, but Vael waved the yellow identity plaque at them, and they went back to their thrones.
The group went back north through the engine room then explored east, finding a room with a sandy floor. Vallium and Vael flew over it, suspiciously, as Ioannes hung back. A dust monster formed out of the sand and tried to engulf Vael. Vael saw it and Blinked away. Vallium hacked at it with his sword, but did little damage to the sand. But then he connected just right, and the dust monster dissipated into the sand. Hoping to find some treasure under the sand, Vael cast Seek Magic, then Seek Earth for both platinum and gold, but there was none. On the other side of the sandy room was a narrow passage leading to the Great Chasm.
Heading back west, they found a passage sloping up, which led to a cavern with a privy shaft in the ceiling and a pile of fossilized feces on the floor. Ioannes walked up to inspect the pile, and a large gray ooze that had been hiding in the shaft attempted to drop onto his head and engulf him. Ioannes was alert enough to the threat to avoid the attack and fight back with his axe. Vallium was a bit surprised and took a second to notice the threat, then started hacking at it. The gray ooze's acid caused some smoke to erupt from Vallium's magic sword, which made him reluctant to keep stabbing the ooze and maybe damage his weapon. Vael solved that problem by engulfing the ooze in a powerful Wall of Lightning. The part of the ooze that touched the Wall was shocked, which stunned the ooze into unconsciousness, and then the wall continued to cook the ooze into an unrecognizable mess.
With the ooze destroyed, they recognized the privy shaft as the one that Michael had flown down, months ago. To the south there were some steps up, leading to a slated-paved area with some fancy mosaics, an elaborate porphyry sarcophagus with silvery Mithric writing, and three burned bodies. Noting the burned bodies, Vael and Vallium put on Salamander Amulets, matching the one Ioannes was already wearing.
They examined the mosaics. One showed the construction of a pyramid. One showed a man in Imperial field plate riding a dragon over the city of Arden Vul. The last one showed people looking at cave mouths from which dragon heads protruded.
They read the writing on the sarcophagus. The writing on top said "Julian Grex, archon, he who first located the Obsidian Doors, plumbed the secrets of the Great Travelers, and revealed the properties of arcanum." Vallium said that he'd heard that Julian Grex was buried near almond trees, and asked if there any almond trees around, but there were not. The writing on the sides said "Great Architect", "Humble Overseer", "Beloved Father," "Intrepid Explorer", and "Favored Rider of the Old Ones."
With suspicion, Vallium pushed the top off the sarcophagus. Fire shot out from everywhere, which the Salamander Amulets resisted. All three burned corpses stood up and attacked. Meanwhile, a spectre popped up from the sarcophagus and started trying to drain Vallium's energy.
Ioannes got punched by a zombie, which failed to penetrate his armor. Vallium tried stabbing the spectre, but his sword passed right through it. Ioannes hit a zombie hard enough to knock it down, while Vallium destroyed the other two. Ioannes then backed up to cast Affect Spirits on Vallium's sword, while Vallium finished off the downed zombie. Vallium closed in on the spectre, which sensed that something was amiss and tried to dodge his sword, but failed. The enchanted sword dissipated the spectre. There was some treasure in the sarcophagus, including a map on brass, a couple of circular gold discs with grooves and holes, and a magic longbow and arrows.
After looting the sarcophagus, they took a passage east, which led to the Great Chasm. Doubling back, they went back down the sloping passage to near the engine room, then headed west to the smaller chasm. Flying west then south across it, they re-visited the room with three sarcophagi, where they had previously killed two wights let one escape. Vallium tried taking the lid off the sarcophagi to see if the wight was back, but could not budge it. With help from Ioannes, he removed the lid and found the first sarcophagus was empty. The second one was also empty. The third one had a very sticky lid, and they also needed help from Vael to remove it. The wight popped out of that one. Vallium fast-drew his sword and destroyed it.
Heading south, they spotted the room with the spiral stairs where they had previously met some ogres. This time, it was occupied by three bestial varumani. One tried to punch Vallium, and he parried the punch with his sword, crippling the varumani's arm. He quickly downed two of the varumani, and the third one ran. Vallium chased it, but wasn't quite fast enough to catch it. Vael cast Haste on him, which made Vallium a bit faster, and he caught the fleeing varumani and cut him down from behind.
They found a room with some fresh food on a table and a couple of well-made human-sized beds, along with a couple of closed chests. They spent some time searching the room but decided not to loot it, as they weren't sure who lived there. Nearby was another room whose door had six small holes drilled in it, and no obvious keyhole. The door would not budge, so Vael Blinked Vallium through it, and Vallium unbarred it from the far side. That room contained a couple of basic sarcophagi and some treasure. One table contained a bowl of mercury with a couple of eyes, which Vael remembered as a scrying device for the Pol's Treatise on Scrying, the book that had ripped his eyes out. The holes and sarcophagi made everyone suspect vampires, but they didn't find anything except dirt in the sarcophagi. They looted the room. Then they went back to the other room and looted that one too, assuming that anyone who lived that close to vampires probably deserved it.
Continuing west, they found a room with a magic pool. Vael drank from it and felt very brave. They headed north and saw a dining room to the west, with a large statue of Osiris. There were five people, two ogres, and two varumani sitting at the tables. The man in the center stood up and said "I am Cinna Minux. Please join us for dinner and explain why you have destroyed my wights and ogres." The Right for Riches company declined his dinner invitation and fled to the east, then back across the chasm, with Vael Magelocking a door behind them to deter pursuit.
They went back through the engine room to the Rudishva teleporter, then took it to the Cloister, then took the other teleporter in the Cloister to the room with four teleporters. Vael scried one of the unexplored teleporters and saw that it led to a small room with an iris door. They teleported there, and Vael used Glass Wall to look through the iris door. On the other side was a destroyed hallway with some kind of obvious yellowish fumes in the air. They dropped a Teleport Rug and went back to the Beacon to grab a Battle Helmet and a Rudishva Breather. They came back to the room and used the yellow captain's card to open the iris door. As they emerged into the yellow fumes, they saw some kind of slime zombies approaching from both the north and the south. Not in the mood to fight slime zombies, they went back through the iris door, closed it behind them, and went back through the teleporter to the Cloister, then through another teleporter to the Beacon.
From the Beacon, they went through a Teleport Rug back to Gosterwick. Ioannes saw Pelteon was free, and asked if they could have a meeting about showing her the Beacon. Vael said he was okay with it, if she would sign a non-disclosure agreement. Vallium said he wouldn't object. Ioannes told Pelteon that the others had agreed to let her through the Rug, if she first came to their lawyer's and signed an agreement not to tell anyone. She rolled her eyes but agreed. After signing the document, they all went through the Rug. Pelteon first met Akla-Chah and saw the Nutri-Vore 2500 food and drink dispenser. She then went up through the null-grav shaft and saw the bridge. She continued down the hall and saw their extensive library. Finally, they went out into the entrance stairway, where Basil revealed that he'd been practicing with a laser pistol, and fired several laser beams into a dragonfly-shaped target he had painted on the wall. Pelteon was a bit overwhelmed by all the weirdness, and went back to Gosterwick to process things.
GM's Comments:
Another Kerbog Khan battle bot down, though at the cost of another Bless blown off. The strange wizards have been revealed to have another name, the Priscians. The Right for Riches company got some drive rods. They defeated a spectre, found (and fled from) some possible vampires, mapped a few more teleporters, and found (and fled from) some slime zombies.
Achievements:
None
XP:
- Exploration: Uvash explored 7 rooms and got 1 XP. The others explored 20 rooms and got 2 XP.
- Loot: They found a bit, probably enough for 1 XP each depending on what they sell.
- Achievements: 0 XP
Next Time:
Ioannes and Uvash are both busy, so it will just be Vallium and Vael, possibly with Valya the mercenary. The V team plans to wait for a sunny day, do the Litany of Light, then Levitate all around the Great Chasm (and possibly some other areas) looking for secret doors.