Tothsday, 27th of Fidios, 2993 AE
Weather:
Cold, party cloudy, snowy
Player Characters:
Vallium Halcyon, Archontean fighter (Greybrown)
Ioannes Grammatikos Byzantios, Archontean cleric of Demma (Demented Avenger)
Vael Sunshadow, Half-Elven mage (Kyle)
Uvash Edzuson, Dwarven cleric of Zodarrim (Cosmo)
Significant NPCs:
Arcane Vengeance, elven adventuring party
Five Fingers of Destiny, adventuring party
Roger the Rapier, mage and leader of the Five Fingers of Destiny
Jenks, halfling member of the Five Fingers of Destiny
Bottleneck, Goblin sergeant
Akla-Chah, Rudishva AI psychologist
Basil, Right for Riches employee
Computer of the Beacon
Many Varuda Zombies
Varuda Guardian statue
Tresti, half-elven mage, working for the Rarities factor
Onyx, cat genius
Many Set guards
Many Set cultists
Stephania, Set High Priestess
Unknown male goblin thief
Unknown female human thief
Several Kaliyani
The Plan:
- Meet with the Five Fingers of Destiny to exchange an ankh key for the secret of the Thoth treasury
- Explore southwest of the Rudishva garden area beyond the Rudishva teleporter
The Right for Riches company had an appointment to meet the Five Fingers of Destiny at noon by the Glory of Weskenim, to exchange an ankh key for the secret of the Treasury of Thoth. Suspicious and not wanting to be tracked from the Beacon, they hiked from Gosterwick to Arden Vul rather than using their Teleport Rugs. Halfway down the Pyramid of Thoth to the Glory of Weskenim, they ran into Arcane Vengeance, who were resting after casting some detection spells.
They continued down to the Glory of Weskenim, where the goblins let them enter. The Five Fingers of Destiny were there waiting for them. Roger proposed that Bottleneck hold the ankh key, and give it to the Five Fingers after they showed the secret of the Treasury. This was agreeable to everyone, and Roger gave Bottleneck a gold piece for his assistance.
Roger led both parties east through the former halfling portcullis, then north to the guard room adjoining the Great Chasm. There he asked Jenks to light up the statue on the other side. Jenks pulled a sling bullet with Continual Light out of his pouch, and slung it across the chasm into the darkness. It handed a couple of yards away from the ibis-headed statue of Thoth on the other side. Roger Levitated across the chasm, with Vael following. Roger lifted the statue's left arm until it was facing straight ahead, retrieved the Continual Light bullet, and flew back across.
Roger then led both groups west, past the Glory of Weskenim, to the western Thoth ibis statue. Again he raised the left arm to eye level. He turned around and went east to the Glory of Weskenim, but as he started his speech, one of the goblin guards ran up to the central ibis statue and raised the left arm. This caused the statue to slide aside with a loud grinding noise, as Roger glared at the goblin.
Recovering, Roger pulled out the Continual Light bullet and held it up as he want down the stairs, then down a long passage to the northwest. This led to a room with a smashed Thothian construct. Roger pointed to the door and said that it had been trapped, but Jenks had found and disabled the trap. He led them inside to a larger room, with frescoes of baboons on the walls. He said the room had been full of ancient coins, mostly copper. He then showed them a secret door on the eastern wall, leading to an empty, undecorated room. He said the best treasure, including the golden cat statue now owned by King Weskenim, had been hidden there.
The Right for Riches company explored the empty treasure rooms for a bit, and Vael used a charge on his Wand of See Secrets to look for more secret doors, but they did not find anything, and returned to the Glory of Weskenim. Roger collected his ankh key from Bottleneck, then led the Five Fingers back east toward the Great Chasm, saying they had more exploration to do.
The PCs went back up the stairs through the Pyramid of Thoth, but Arcane Vengeance was gone. Once they reached the surface, they went southwest then crossed the small bridge over the Swift River to the Beacon. Everyone but Vael then stepped through the Rug, and Vael scooped up the Rug then Blinked through the hidden roof over the staircase down to the Beacon.
After a few words with Basil, they used the yellow Rudishva identity plaque to activate the eastern teleporter to the secure treasury. They used the steel bars they had left there to prop the one-way iris door open, then went south through the main treasury, then west through the garden. There Vallium used a silver identity plaque to open the secret door to the southwest, then led the group down a narrow tunnel, and again used the silver plaque to open another secret door at the end, to the room where they had killed the zombies last delve.
They saw an iris door to the south, and again it opened to Vallium's silver plaque. Beyond was a narrow passage partly blocked by a rockslide. As they went through, they heard some hissing conversation to the south. A group of lizardmen had spotted them, and one of them said something in a language they did not know. Vael's red command bracelet translated it for him as a desire for peace. Vael tried speaking and gesturing at the lizardmen, but they didn't understand him very well. The lizardmen left the room to the east.
After searching the room for a bit and not finding anything, the PCs followed to the east, and spotted some stairs down to the north, the passage continuing east, and a passage south to a loud room. The loud room contained a couple of gratings, with spinning blades beneath, creating airflow. Uvash had a few bizarre theories for what those devices did. Vael called Akla-Chah on the command bracelet, who said they sounded like air circulation fans. The group bypassed the stairs down and went east then south. There they found three recently deceased corpses, with some arrows sticking out of them. A close look at the arrows revealed the arrowheads were bone. The corpses were mostly looted, but two of them had scroll cases. Ioannes read both scrolls inside, said one was a mage scroll and the other was a clerical scroll, and took both.
They went north from there, to a large room with a high ceiling, containing many pillars and ledges at different heights. Two the west were a couple of alcoves containing Rudishva teleporters, but both were disabled, by the combination of a slab of marble placed over the disc on the floor, and a piece of transparent material covering the silver square on the wall. Vael used Scry Gate on both. One teleporter led to a dark room, and the other to a dimly lit passage with another teleporter nearby, but nothing else visible. After a brief discussion, they decided not to re-enable these teleporters yet. They took a passage northeast, which ended at another iris door. Vallium's silver ID opened it.
Beyond the iris door was a large octagonal room. On a plinth across from them was a huge bird statue, about 20' tall, which reacted to their appearance by moving toward them. Vallium held up the silver card, and the statue turned around and went back to its platform. He kept an eye on the statue while the others explored the area. There was an open door to the west, a closed door south, wide passages north and southeast, a pool of water to the northwest, and several dead dwarves on the ground around the statue. Checking the dwarf corpses, Ioannes was pretty sure they'd all been killed by a large piercing weapon, such as a giant stone beak. Around the corpses were some weapons, including an axe, a couple of warhammers, and a magic pick. The dwarves also wore mail, and one had a few gems and a copper plaque with a rough map and some dwarven runes. Uvash translated the runes, then they took everything and put the weapons and armor in a Bag of Holding.
Leaving the bird statue, they went west down some stairs into a large natural cave. There was a stream running through the cave, widening to a pool in the center, and there was a pile of bodies in front of the pool, in various unnatural colors. As Vallium left the stairs, the bodies started to rise, as zombies, but a variety of bright colors. It appeared they were once bird-men, as some still had beaks and wings. Vallium and Uvash fought them, while Vael cast first Wall of Lightning to do some damage, then Shape Air to knock the zombies back into the lightning once they came through it. The combination destroyed all the zombies within a few seconds. Vallium then dove into the pool and came up with some decayed Rudishva laser weapons, some bronze daggers, and the bones of one of the bird people. He was very cold, and went through a Rug to to Beacon to dry off by the magic Tripod of Heating.
The central cave was surrounded by many smaller caves high up on the sides. Vael Levitated up to explore them. Most were empty, but one contained a few bodies of the bird men. One was wearing some kind of high-tech full-face helmet with a transparent face plate and holding a laser pistol. Another held a high-tech dart-thrower. Vael Levitated Ioannes up, who looked at the bodies and declared that the one with the helmet had died to multiple dart wounds, but it was not clear why the bird men had fought each other, or what had killed the other one.
They flew back down to the main cave, then took a passage north to a worked room with Rudishva architecture. To the east were a couple more teleporter alcoves. Vael tried Scry Gate and saw darkness, then tried sending a Continual Light pebble through and found the teleporters did not work. The central room contained a table with many small machines similar to the one in the Beacon's lounge, which Vael's command bracelet said were NutriVore food machines. To the west was a container producing heat and light, and holding the skeletons of six baby bird-creatures. Again the command bracelet was able to talk to the machine, and indicated that it could be turned off or the temperature raised or lowered.
There was an inscribed plaque on the wall, in some alien glyphs that looked somewhat like Rudishvan, but which Vael could not puzzle out. Ioannes cast Gift of Letters to get a translation "Varuda! We soar ahead of the rest! We locate the enemy! We report! We always serve with faithful loyalty!"
Vael and Ioannes sat down to rest and recover from their spellcasting. While they were resting, Ioannes heard a message inside his head: "This is Tresti. Your cat is at the Rarities Factor, freaking out. He wants to take me back to the Arcane Practitioners Club. I'll go check that out, after I finish this thing I'm working on." Ioannes explained the message to the others, and said he had to go back to Gosterwick and check on his cats. They pulled out the purple Rug, and he and Uvash took the purple Rug back to the Beacon, then tried to take the green Rug back to Gosterwick, but the green Rug failed to teleport them.
Meanwhile, Vael and Vallium retraced their steps back to the Secure Treasury, removed the steel bars propping the iris door open, and took the teleporter back to the Beacon. Once everyone was reunited, Vael tried the green Rug again, confirmed it didn't work, the cast Seeker looking for the other green Rug. It wasn't in their apartment at the Arcane Practitioner's Club. Somehow, it was underground, in a room, where a male goblin and a female human they didn't know were talking to a red-haired middle-aged woman Vael had seen once before, in the Temple of Set. He followed up the Seeker with a Trace, which said the Rug was down and west, probably somewhere on the Set level.
At that point the Right for Riches company abandoned their previous plans and decided to go get their Rug back. They discussed the plan of attack a bit. Frontal assault seemed slow, so they decided to try stealth. Vallium had an invisibility potion and a flight potion, and Vael had Larel's Cloak and his Levitation spell. They would go through the Great Cavern to the secret passage leading to the Settite jail, then Ioannes and Uvash would go back to the Beacon through the purple Rug, Vael and Vallium would try to sneak past the Settiite guards to the room with their Rug, then they would do whatever it took to get it back.
There were four Set guards halfheartedly guarding the top of Set's Way between the Temple of Set and the Forum of Set. Vallium and Vael managed to invisibly fly past them. However, near the bottom of the stairs, the frost giant head mounted to the wall detected them and started yelling about invisible intruders. While guards ran up the steps yelling to get someone who could see invisible intruders, Vael cast Lockmaster to try opening a lock in a gate to a side passage leading toward the Rug. One of the guards almost stumbled into him while he was casting the spell, so Vallium had to attack the guard to protect Vael. He dispatched the guard with one sword blow, but this caused him to become visible. Vallium started flying west, with several guards in pursuit. When he got out of sight he used the Ring of Illusion Disguise to disguise himself as a Settite guard, and then when some guards came around the corner, he pointed north.
This bought enough time for Vael to unlock another locked door to the west. They went through a large round room with sand on the floor, flying near the ceiling in case something was under the sand. They went through a couple more hallways before finding the room where the Trace spell said the Rug was. Vael opened another locked door and they went inside, then set down the purple Rug so Ioannes and Uvash could join them.
They were in a fairly opulent room, with a table with a couple of ewers of wine, a scroll case, an empty armor rack, a writing desk, and some screens blocking off the south end of the room. Their Rug was in one corner, tightly rolled up. Vael grabbed the Rug. Vallium explored beyond the screens and found a bed, an armoire, and a scary devil head. Uvash drank some of the wine, which appeared to be poisoned! His dwarven constitution let him survive, and he dumped out the rest of the wine on the floor.
Vael Magelocked the door, and they set out a Rug and started stealing everything small enough to carry. That included the ewers, the crystal wine glasses, the scroll cabinet, the devil head (which appeared magical), and an entire armoire. There was some makeup sitting on a shelf. Rather than taking it, Vallium stepped through the Rug to the Beacon and grabbed some of the poison they had taken from Plumthorn's halflings, then came back and tried to poison some lipstick.
With the room well-looted, Vael used a charge from the Wand of See Secrets to find secret doors, and found two, on the east and south walls. The one on the east wall was difficult to open, and led to a small room full of treasure. There were three open stone bins, full of gold coins, platinum coins, and small gems. Vallium deadlifted each bin and carried it through the Rug to the Beacon. There was also a magical suit of heavy plate armor, a magic bow, another magic helmet, and a small metal box. The See Secrets spell revealed a hidden trap on the metal box, so they just left it, in case it might explode or something.
With the treasure room looted, they took the other secret door to the south, which led west, to a room containing several of six-armed snake-men, presumably the kaliyani they had heard bad things about. The group immediately turned around and closed the secret door, rather than engaging. They decided to sneak out the same way they snuck in. Uvash and Ioannes would go back to the Beacon through the Rug, where Ioannes would put on a Ring of Friendly Defense and turn himself blind to make Vallium invisible. Vael and Vallium would then sneak back up the stairs. This time, the guards were on alert, hunting for them, but apparently not many Settites could See Invisible, as they flew right past a lot of them. The magic giant head was still yelling, and the four guards at the top of the stairs were alert but not alert enough to catch them.
When Vael and Vallium reached the Beacon, the group decided that was enough delving for one day, and they sat down to test some Rudishva technology. Vallium alerted both clerics to keep an eye on him, then took one of the Rudishva Pep Pills. This made him very fast for a few seconds, then slow and sleepy for a couple of hours. He wandered into the library to take a nap on the couch.
Vael took a Rudishva laser rifle to the bridge and asked the computer for schematics and instructions until he though he understood the basic operation. Then he took it out to the stairway where he couldn't hit anyone or anything important, installed a power cell, took off the safety, pointed the laser rifle at a wall, and pulled the trigger. A bright beam came out and scorched the wall. Vael draw a target on the wall with chalk and tried another shot, missing the target but getting in the right general direction. He thought he now understood the laser rifle enough to safely practice with it. He then repeated the process with one of the laser pistols, a similar but smaller weapon. The scorch mark it made on the wall was smaller, but otherwise it was similar in operation.
Vael grabbed the belt which the computer had identified as a "personal defense array", asked the computer questions and looked at schematics, then put the belt on and pushed the button. A shimmering field appeared around him. He asked Uvash to test it. Uvash, not wanting to hit Vael with his magical mace, went to get a torch from his bag. But then Vael realized he could not breathe. The air inside the field was getting stale. He reached for the power button, but the field would not turn off. Quickly thinking, Vael cast a Purify Air spell, which let him breathe while he continued trying to turn the belt off. It took a couple minutes of fiddling and another casting of Purify Air, but he eventually managed to disable the field, and could breathe again. He labeled the Personal Defense Array as broken and dangerous.
That was enough playing with high technology for one day. They waited until Vallium was rested enough to walk, then hiked back to Gosterwick to check on the cats.
The sneak attack to recover the Rug went better than I expected. The PCs were lucky that the room with the Rug was temporarily empty and that the guards kept missing rolls to find them. (Granted, being invisible and flying above the floor makes you harder to find.) Using the wand to find the secret doors was also a good move, as they would have been difficult to detect manually.
In addition to running around a scary number of Settite guards, the PCs dodged two potentially fatal traps, the poisoned wine and the defective force field belt. Saved by dwarven poison resistance and the Purify Air spell, respectively.
It appears the war against the Settites has escalated. Killing their friend Susarra was one thing, but stealing one of their best magic items really crossed a line.
Achievements:
None
XP:
- Exploration: 17 new locations, 1 XP
- Loot: A lot. 2 XP
- Achievements: 0 XP
- Total: 3 XP
Next Week:
Vallium will not be around, so the war against the Settites will await his return. In the meantime, the others will talk to their cats and the magic cat statue, try to find out who robbed their apartment for the Settites, make their monthly food delivery to the baboons, and explore more of the Halls.