Date:
Tothsday 6th Masporios, 2994 AE
Weather:
Cool, cloudy
Player Characters:
Ioannes Grammatikos Byzantios, Archontean cleric of Demma (Demented Avenger)
Uvash Edzuson, Dwarven cleric of Zodarrim (Cosmo)
Vael Sunshadow, Half-Elven mage (Kyle)
Vallium Halcyon, Archontean fighter (Greybrown)
Coinbase, Elven mercenary illusionist (Archon Shiva)
Significant NPCs:
Kerbog Khan's child automata:
- Corbel
- Milo
- Phoebe
- Cobban (deceased)
Basil, Right for Riches employee
Akla-Chah, Rudishva AI psychologist
Varumani lift operators
Hal, varumani bartender
Many goblins
Many ogre guards
Temrin, goblin royal artist
Thonk, goblin cook
Spectre
Ochre Jelly
Killik, goblin chief
Gog, varumani outcast
Gribble, goblin prince
Many fungal foresters
Michael, Thorcin mushroom addict
Telepathic lichen
2 intoxicated Xorn
4 petrified Setties
Pharastina, petrified ancient Thorcin adventurer
Ludrig, petrified ancient Varumani diplomat
2 caterwauls
Many varumani
Varboka, varumani Thegn
The Plan:
- Pick up Temrin's map to the Ring of Jagri-Naz
- Search for secret doors near the black anti-magic doors in Goblintown
- Explore the natural caverns north of the Goblin Forum
What Happened:
Ioannes and Uvash went to check on the child automata and found they were missing, as was the body of Cobban. Vael cast a Seeker spell and spotted them walking south along the Imperial Road, dragging Cobban's body behind them. He followed up with a Trace spell, which said they were south of Gosterwick. The whole Right for Riches Company, with Coinbase in tow, took a trip down the Imperial Road looking for the automata. They passed a merchant going the other way, who said he had spotted some weird-looking kids a couple of miles south. Eventually they caught up with the slow-moving automata. Corbel said that nobody in Gosterwick could fix Cobban, so they were going to Newmarket, where they had heard there might be better wizards. Ioannes tried talking them out of it, but eventually they decided to let the automata continue on their quest.
They were still within Teleport Rug range of the Beacon, so Vael sent everyone else through the Rug to the Beacon, then picked it up and used Pol's Recall to follow. After telling Basil and Akla-Chah their plan, Vallium led them through several Rudishva teleporters until they reached the floating garden island in the middle of the Great Chasm. After casting some Levitation and Walk on Air spells, they started heading up the chasm toward the Arena level.
Ioannes, with See Secrets active, noticed some kind of secret door on the bottom of the higher floating island. Closer inspection revealed it was a Rudishva iris door. Vael held the yellow Rudishva identity plaque up to it, and it opened. Inside was some kind of high-tech Rudishva cart with four large seats and no wheels. Vallium said it might be the Sky Sled that had been mentioned in the poem about Marius Invictus. Vael and Ioannes couldn't resist playing with it. Vael first looked at the controls and read all the Rudishva glyphs he could find, including a power on/off button, levers to go up/down and left/right, pedals to go faster or slower, and a panel on the back saying "Electrocution Risk; Do Not Open If You Are Stupid." Vael bounced the sky sled off a couple of hanger walls, then managed to make it go down into the Chasm. After flying it around a bit, they realized they didn't have a way to get it out of the Chasm, and didn't have anywhere better to put it, so they put it back in the hanger where they'd found it, but added a note saying "Property of Right for Riches Company." Vael tried opening the compartment in the back, but it required some kind of keyed octagonal tool, so he left it for another time.
They continued up to the top of the island then over to the Varumani lifts, where the Varumani lift operator made a snide comment in Varumani about banning flying in the Chasm, as it was bad for business. Vael understood the comment and tossed the lift operator some coins. They walked east, then south past the arena (where no fight was ongoing), to Hal's corner bar. Vael bought a Hak's Special Red ale. Eyeing the Thothian teleportation circle near the bar, Vallium asked if the bar was always open day and night. Hal laughed and said that day and night had no meaning underground, and that he was always working when the Arena was busy, and at least had one of his goblins on busy even when he was gone, just in case someone needed a drink. Vallium led them up the stairs to Goblintown.
The ogre guards opened the portcullis and let them into the Goblin Market. Temrin was busy rearranging the precedence of wives in a royal portrait, but when the group approached, he found their map and gave it to Uvash. The group went west to the kitchen area south of the black doors, where Uvash had thought of looking for secret doors. He struck up a conversation with Thonk, the head cook, who offered him a mushroom snack and then showed him around the kitchen area. She let Ioannes tag along, but said that it was a working kitchen so the others should stay behind. Vael turned invisible and followed anyway. Uvash, Ioannes, and Vael followed Thonk through the kitchens, kitchen workers' quarters, and food storage caves, but didn't see any secret doors.
After giving up on the kitchens, Vallium suggested trying the door east of the Eighth Collegium wizards. They went down the empty corridor to the door covered with ancient warning graffiti. Vael cast Glass Wall to look through the door, and saw a large desk covered with papers, with a skeleton in a chair beyond. The door was locked, so Vallium tried his entire collection of keys, to no avail. Vael cast Lockmaster and the lock popped open. When they went in, a sighing sound came from the skeleton. A few seconds later, a spectral form flew out of the skeleton straight at Vallium.
Vallium fast-drew his Ghost Blade sword, while Ioannes plinked the spectre with a Magical Bolt. The spectre didn't like that, and re-targeted his wrath on Ioannes. It flew in and reached out with a ghostly hand, but Ioannes evaded it. Vallium then Levitated up behind the spirit and chopped it multiple times with the Ghost Blade. This caused the spectre to become un-undead, and it dissipated.
Vael ran into the room and started ransacking the papers on the desk. They were mostly boring old ancient documents about organizing goblin slave construction labor. There was a nice copy of The Lay of Marius Invictus buried under the papers. As Vael scooped up all the papers into a magic bag, someone noticed a large metal cylinder attached to the bottom of the desk. Vael went under the desk and tried to remove the cylinder, but it was firmly attached. He noticed a lock on one side, so Vallium went into action again, trying all his keys. On the third key, a needle came out of the lock and stabbed Vallium's armored gauntlet, failing to penetrate. After all the keys failed, Vallium moved aside and let Vael cast Lockmaster. Inside the cylindrical chest were several gold discs, with holes in the center and groves and pins and small holes all along the discs in a strange pattern. Nobody knew what the discs were for, but they were gold, so they took them.
There were three open bins along one wall, one empty, one containing dirt, and one containing dirt with some orange stuff on top. Vael and Ioannes both examined the orange stuff and determined it was dehydrated healing potion. Vael started carefully gathering flakes of healing potion, when an orange goo tentacle came out of the dirt and tried to grab him. Vael was surprised but managed to reflexively Blink away anyway. After recovering from surprise, Vallium drew his other sword and started chopping up the orange goo. The goo was quite difficult to damage, so Coinbase told his two Phantom illusions to grapple the goo. The goo totally ignored one Phantom, but was totally transfixed by the other, to the point that it just ignored Vallium stabbing it while it wrestled the imaginary attacker. Eventually Vallium stabbed the goo enough times that it stopped moving. The flakes of healing potion were at that point totally mixed up with orange goo and dirt, but Vael collected a sample vial anyway.
Ioannes and Vael noticed a secret door on the east wall. Vael used Glass Wall to peer through it, and saw a barracks full of ogre guards. Some were sleeping, while others were playing a game that involved throwing dice at each other's faces. The barracks also contained a Thothian teleportation circle. Vallium said they should figure out a way to swap rooms with the ogres, so they could have their own teleporter. They decided not to bother the ogres, and went back to the Goblin Market, then up to the Wet Caves, then over to Gog's cave.
Gog greeted them warmly, hoping for more food, but they didn't have any this week. He let them use the teleporation circle anyway, noting that they used the same sequence of colors as last time. They went through the teleporter to just south of the Bridge of Set, then headed north to the Goblin Forum. Gribble greeted them and said business was picking up, but they still needed more surface merchants to come visit, and also more paint to better mark the safe path from the cliff basket to the Forum.
The group went north from the Forum to the portcullis, which Vallium unlocked. They went north into the caves, past the pool where they'd killed the boalisk, to a cave full of giant mushrooms tended by fungal foresters. Some fungal foresters saw their approach and started talking in their mushroom language. Vael's Command Bracelet translated it, but didn't let him speak it. Ioannes cast Gift of Tongues so he could talk to the foresters. They said that the surface bipeds could pass through their territory if they were respectful and peaceful and only took small amounts of the giant mushrooms as needed for food. They also said that most of the humans were gone, but the the remaining human was on up the ledge to the east.
They flew up on the eastern edge and saw a man whose face was caked yellow with mushroom spores. He said various incoherent things, mixed with threats about not touching his mushrooms. Vallium asked Coinbase to hold the man down so he could force-feed him a potion. Coinbase sent both Phantoms after the man. He threatened them, called them mushroom thieves, but then eventually got pinned to the floor. Once the man was pinned, Vallium forced an Elixir of Health down his throat. A minute later, the man got up, with his mushroom-inflicted insanity cured. His name was Michael and he was a Thorcin farmer from Thorham who had been captured and enslaved by the Settites, had escaped and joined with the band living in the nearby cave, but had eaten too many of the wrong yellow mushrooms. Vael took the Teleport Rug back to the Beacon to fetch the Mirror of Life Trapping so they could get Michael out, while Vallium pulled out his mushroom manual and identified the mushrooms as Mind Eaters. Vael asked Michael to look into the mirror, and Michael did, started to say something about needing some water to wash all those yellow spores off his face, then disappeared.
Vael took the Mirror back to the Beacon, then the group went back down to the larger mushroom cavern. There was another ledge to the north, which Vael suggested searching. When they got there, Uvash heard voices in his head, in dwarvish. The voices said that they needed to be moved to a larger and cooler habitat, and that good dwarves that helped move them would be rewarded with valuable information. Uvash was pretty sure the voices came from the lichen lining the walls above the ledge. Uvash asked if anyone else heard the voices, and nobody else did, so they weren't sure about his sanity. But then Vael started also hearing the voices, telling him to help the dwarf move the lichen and they could share the reward. Vael was not happy with lichen projecting thoughts into his head, and suggested that everyone get away from the ledge.
They headed south, and spotted a side cave, where two large trilaterally-symmetric rock creatures were eating walls covered in blue lichen. The rock creatures seemed more interesting in the lichen then in them, so they avoided them. Uvash said something about rock creatures sometimes containing gold, so Vael cast Seek Earth to see if any gold was there. The nearest gold was pretty far, so he tried Seek Magic, and detected some magic back to the north. He declared there was no need to fight the rock creatures, but they should go back north and check out the magic. He flew back up to the ledge with the telepathic lichen, and didn't see anything magical even with Mage Sense, so he cast Seek Magic again, which told him it was a couple of feet underground. He cast Shape Earth to dig a hole, and found a skeleton, with a magic greatsword, and also some kind of writ with very fancy Imperial seals, and some kind of huge horn. He took everything, as the lichen changed their story from "help us and we'll tell you information" to "you only found that stuff because we told you so now you have to help us." Vael disagreed, refused to help the lichen, and flew away.
They continued south, past the earth creatures, and found a cave with several very high quality statues. One was an owlbear, one was a varumani (with mail and greatsword), and four were humans. Of the humans, three were wearing scale armor, and one was wearing leather armor. Minute inspection of the scale armor revealed some Settite symbols. The group devised a plan. Ioannes would cast Stone to Flesh on each Settite, while Vallium and Uvash stood behind them, and killed them. They executed this plan three times, killing three Settites and taking their stuff.
Ioannes then cast Stone to Flesh on the woman in leather armor, but since she wasn't obviously a Settite, they talked to her instead of murdering her. She spoke some ancient Thorcin dialect that nobody understood, except Vael with the Command Bracelet. Vael tried Mithric, and she spoke a bit of broken Mithric. Her name was Pharastina and she was a Thorcin adventurer. They tried to ask her what year she thought it was, but they didn't share a common calendar. Ioannes cast Gift of Tongues to enable more fluent conversation, and explained that she'd been petrified for a very long time, and that they could get her out of the Halls to a local town, but that nobody spoke her ancient Thorcin dialect anymore so she'd be in for an adjustment. She agreed, the Vael went through the Rug and got the Mirror again.
They repeated the process on the varumani. His name was Ludrig and he actually spoke decent Mithric. Again they tried to establish a year to figure out how long he'd been petrified, and he said that Marius was in charge of the humans and that the varumani had decided to ally with the humans against the Heqeti. They told him that it was many years after his time, but the varumani still lived in the lower Halls, and they could take him there. Ludrig agreed, and Vael went through the Rug and got the Mirror again.
They headed west and then down a sloping passage. Hundreds of feet down, it reached a cavern containing a bunch of human bones which appeared to have been picked clean by something. Vallium spotted a bone scroll case mixed in with the bones. While everyone was looking at it, the caterwauls who were responsible for all the bones attacked the group from behind. Ioannes and Uvash each took a hard claw swipe from behind, but their armor stopped most of the damage. Vallium quickly took down one caterwaul. One of Coinbase's Phantom spells held down the other one, while Uvash and Vallium smashed and stabbed it. It unleashed a howl that seriously injured everyone's ears, but only once, then Vallium finished it off.
Ioannes cast several healing spells, but unfortunately one of his Stop Bleeding spells critically failed and caused Uvash to Start Bleeding from the nose and mouth and eyes, to match the blood already coming out of his ears. Fortunately Uvash stayed calm while Ioannes followed up with a Major Healing to fix the damage. Once everyone was in walking shape, the group headed east, finding a path to the former vampire lair. Once they got close to varumani territory, Vael went through the Teleport Rug to fetch the Mirror. They went through some varumani caves and asked one of the varumani for a meeting with Thegn Varboka. He said the Thegn was very busy and couldn't meet right now. Vael skipped the protocol by casting a Message spell to inform Thegn Varboka that they had found an ancient petrified varumani and wanted to reunite him with his people. That cause the Thegn to appear a few minutes later, surrounded by a phalanx of housecarls. He pointed them into his meeting room, where the ogre guards took everyone's weapons.
Vael explained more about how they had found Ludrig, then used the command word to free Ludrig from the Mirror. Ludrig and Varboka started talking, and Varboka dismissed the group. They recovered their weapons, then went back to the former vampire lair, and from there teleported back to the Beacon.
GM's Comments:
I hope all those statues that were summarily executed for wearing apparently Settite armor were actual evil Settites, not people drafted against their will or in disguise or using the captured armor of their enemies.
Achievements:
The Rescuers: 1 XP for rescuing Michael from mushroom insanity and Pharastina and Ludrig from petrification.
XP:
- Exploration: 10 rooms, 1 XP
- Loot: Some, probably 1 XP depending on what they sell
- Achievements: 1 XP
- Total: probably 3 XP
Next Week:
They plan to experiment with the Rudishva Forge.
