2018-05-30

Shopping in the Town of Cillamar

This is a rough description of known shops in the town of Cillamar.  Rules for buying and selling are at the end.


Common Quarter


The Common Quarter contains most of the working- to middle-class residents of Cillamar, and most of the shops.

Hawker's Row

This is a row of open-air merchants just inside the King's Gate.  Many kinds of food can be purchased here.  There are also beggars.  It is considered lucky to give them money.

Remy's Maps and Charts

Remy buys and sells maps.  He only buys maps that he doesn't already have a copy of.

Hall of the Manticore

This inn is a bit upscale and overpriced by Common Quarter standards.

League of Stone Artisans

There are several jewelers, gem-cutters, and filigree artists here.  Cillamar is a surprisingly good place to buy and sell gems and jewels for a small town, owing to the presence of gems in the nearby hills.

The Brass Dwarf

This unimpressive tavern features a pawnbroker in the back.

Bao's Blades

Bao makes high-quality and expensive weapons.  He does not buy used goods.

Inn of the Slumbering Drake

Good food and clean rooms at affordable prices.  A very popular meeting place.  Lady Chauntessa has been known to purchase books and scrolls.

Quintus' Tower

Quintus mostly sells potions and Continual Light stones.  He can also recharge power items.  He occasionally sells scrolls and magical training, though he doesn't know every spell.  He sometimes buys odd ingredients, like monster organs.

Grand Bazaar

Most common items can be found here.  A few uncommon items too.

Sekuhn the Snake

Fortune telling.

Sign of the Scimitar and Shield

Buys and sells affordable weapons and armor.  He sometimes even gives credit.  Most of the items are not the highest quality.

Sign of the Silver Armiger

Alrux is considered the best armorer in town.  He does not buy used items.

High Quarter


The high quarter is where most of the wealthy people of Cillamar live, and has shops that cater to them.

Hall of Worms

This is a library, and shrine to Delvyr.  There are many books here.  Admission is free to experts, expensive to others.

Phadoh's Stables

High quality horses.

Sisters of Elyr

A temple with some excellent healers.  Clerical power items can be recharged here, at least for faiths reasonably friendly to Elyr.

Sanctuary of Justicia

Another temple, those Justicia is more into smiting the evil than healing the sick.  Clerical power items can be recharged here, for clerics friendly with Justicia.

The Warrens


This is the bad part of town, full of poor refugees and thieves.  Its wall has still not been fully repaired after the last dragon attack.

Myna's Bones

This is a gambling house.  People of all classes come here to gamble.  Some of the winners even make it home with their winnings.

Sign of the Drunken Minotaur

A rough inn, popular with bards.

Auntie's Boarding House

The place to stay if you can't afford anyplace better.



Rules for Buying


Basic equipment is widely available.

Cheap and good-quality weapons and armor are generally available, unless the GM declares something Weird, in which case it might require a roll to find.  (9 or less for Weird).

Fine, balanced, dwarven, etc. weapons and armor will be rarely found off the rack (6 or less, per special attribute desired, except that dwarven armor is always available at Alrux's shop).  But they can be custom-ordered.  There will be a wait for a custom item to be built.  Enchanted weapons and armor are typically unavailable as there are no local enchanters.

Potions costing $500 or less are typically in stock.  Potions costing up to $1000 are available on a 9 or less.

Scrolls can be found on a roll of 10 or less, minus the total number of prerequisites the spell has.  (Magery 2 or Power Investiture 2 counts as 2, Power Investiture 5 counts as 5, etc.)  4 or less always succeeds.  Also, scrolls can be Special Ordered, making the roll 6 or less, at the cost of time.

Anything not mentioned above is a Special Order.  Special Orders are typically not available locally unless you get very lucky (4 or less to have one just show up in a shop).  However, they are sometimes available (6 or less) in a bigger city (usually Galaron).  Unfortunately, this requires waiting for a merchant or an entire trade caravan to travel there and back again.  At least 2 weeks, more likely 4.  In the winter, possibly longer.  Typically with half of the payment required in advance, half on delivery.

One roll for a special order per PC per week.  Not "there are 100 items I might want someday so I'll roll 100 times."


Rules for Selling


Routine items (up to $1000) are in reasonable demand in Cillamar, so normal DFRPG prices (40% for average Wealth) apply.  There is no room for haggling on normal items; that's the best price you're going to get.  (The GM is unwilling to deal with dice rolls every time you want to sell some smelly used orc armor or an ordinary torch.)

Because of the local gem industry, it's easier than in most small towns to sell gems and jewels.  For gems and jewelry up to $10000, it's a routine transaction.  More than that, and you're getting outside their comfort zone, so die rolls apply.  (They might get the value wrong and give you too good a deal, or they just might not have enough capital to buy that item.) 

More special and expensive items (magic items, luxury goods, etc.) might be in serious demand due to local rarity, or may be hard to sell for a good price if nobody's really looking for such a thing.  Skill rolls are appropriate here.

Items that a buyer is specifically looking for and has specially requested the PCs to find may sell at a premium.  Special orders work both ways...

Basically, cheap stuff goes at a fixed price, so that we only roll dice for the good stuff, to save time and so the rolls actually matter.

No comments:

Post a Comment

GURPS March Harrier GM's Campaign Retrospective

Introduction Now that the GURPS March Harrier campaign is over, here's a quick retrospective of what went right and wrong, and whether I...