In case anyone else decides to run Castle Whiterock using GURPS Dungeon Fantasy or DFRPG, I put my conversion notes up at https://github.com/dripton/gurpswhiterock .
Ultimately every group of players and PCs is different, though, so every GM is going to have to scale the challenge of the adventure to their players and characters. If you run this adventure for two novice players, they're going to need a lot of help. If you run it for five experts, they're going to stomp all over it unless you're really stingy with the character points and magic items. So be flexible and do what you think fits your group, rather than assuming I know something you don't.
Subscribe to:
Post Comments (Atom)
GURPS March Harrier GM's Campaign Retrospective
Introduction Now that the GURPS March Harrier campaign is over, here's a quick retrospective of what went right and wrong, and whether I...
-
After using Roll20 for the 2-year DF Whiterock campaign, and using Foundry to run J.C. Connors' Hogwarts oneshot for two groups, I think...
-
The Bad News I ended the DF Whiterock campaign today, after over 2 years and 100 sessions, but before the dungeon was finished. (The Than...
-
Introduction Now that the GURPS March Harrier campaign is over, here's a quick retrospective of what went right and wrong, and whether I...
Thanks for that. I ran Castle Whiterock in DF about five years ago I made most of the maps in CC3 and put stuff into Microsoft OneNote but the players never got further than the second level before the game broke up. I've been thinking of trying it again with my new group.
ReplyDelete