In case anyone else decides to run Castle Whiterock using GURPS Dungeon Fantasy or DFRPG, I put my conversion notes up at https://github.com/dripton/gurpswhiterock .
Ultimately every group of players and PCs is different, though, so every GM is going to have to scale the challenge of the adventure to their players and characters. If you run this adventure for two novice players, they're going to need a lot of help. If you run it for five experts, they're going to stomp all over it unless you're really stingy with the character points and magic items. So be flexible and do what you think fits your group, rather than assuming I know something you don't.
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DFRPG Arden Vul Session 25: Looking for the Back Door to the Forum of Set
Date: Tahsday, 27th of Gerakios, 2993 AE Weather: Warm, dry Player Characters: Vael Sunshadow, Half-Elven mage (Kyle) Vallium Halcyon, A...
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Date: Tahsday, 27th of Gerakios, 2993 AE Weather: Warm, dry Player Characters: Vael Sunshadow, Half-Elven mage (Kyle) Vallium Halcyon, A...
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Date: Mitrasday, 19th of Gerakios, 2993 AE Weather: Hot, dry Player Characters: Vael Sunshadow, Half-Elven mage (Kyle) Vallium Halcyon, ...
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Date : Demmasday, 2nd of Ligarios and Demmasday, 9th of Legarios, 2993 AEP Weather : Cool, cloudy Player Characters: Ioannes Grammatikos Byz...
Thanks for that. I ran Castle Whiterock in DF about five years ago I made most of the maps in CC3 and put stuff into Microsoft OneNote but the players never got further than the second level before the game broke up. I've been thinking of trying it again with my new group.
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