In case anyone else decides to run Castle Whiterock using GURPS Dungeon Fantasy or DFRPG, I put my conversion notes up at https://github.com/dripton/gurpswhiterock .
Ultimately every group of players and PCs is different, though, so every GM is going to have to scale the challenge of the adventure to their players and characters. If you run this adventure for two novice players, they're going to need a lot of help. If you run it for five experts, they're going to stomp all over it unless you're really stingy with the character points and magic items. So be flexible and do what you think fits your group, rather than assuming I know something you don't.
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Automated Seek Earth
As mentioned in a recent post , the Seek Earth spell is great for treasure-hunting wizards but can be hard on the GM, especially in a megadu...
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I've been going back and forth on which game to run next, and a couple of months ago I decided to try another fantasy megadungeon. So I...
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After using Roll20 for the 2-year DF Whiterock campaign, and using Foundry to run J.C. Connors' Hogwarts oneshot for two groups, I think...
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I've been running RPGs for decades, so I have Habits and Tendencies and Opinions. To some extent GMs attract and keep players who like ...
Thanks for that. I ran Castle Whiterock in DF about five years ago I made most of the maps in CC3 and put stuff into Microsoft OneNote but the players never got further than the second level before the game broke up. I've been thinking of trying it again with my new group.
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